![]() ![]() I like the raw power and being useful for breaking shit. Re-implement Elemental dmg to help (e.g a right-click will set the part hit on fire, doing extra dmg over time to help balance out your less-constant and weaker hits) - I assume this is coming anyways and for all weapons, but just stating it's one of the things that will help.įor now, I'm staying Axe. ![]() Get a slight, SLIGHT damage increase to make it a little more even and make it feel less like you're fighting an uphill battle getting weak hits in and dodging, repeat x infinity Is it a fair trade? Ehhhh.I'd lean towards no, but it's not a massively unfair trade, just slightly unfair.īe able to Boop/Trip charging behemoths again with right-click So right now, CB has less dmg, no boop power, and no real specialty, other than having range/mobility. The problem is, CB lost the ability to boop/trip behemoths entirely without a Cell(which makes no sense - Right-click should be all Luke vs AT-AT and trip those bastards) - they also nerfed the LLR combo because it was "Too safe". It's slightly weaker, but faster and doesn't lock my into a long animation as often. I can do 400-500 in a single, slow hit from Axe, vs a bunch of 24-40 hits in a similar timeframe. Is it ACTUALLY weak? Only slightly, I think. However, once Dmg Numbers were visible, it felt.very week. CB felt okay - I had Range with right-click, I could boop semi-safely with right-click (less chance of being hit despite landing the boop like most melee does now), most people said LLR was your safest/best combo, though I preferred going for LLLR(hold) to Blender everything in sight (and got hit alot for it, too) ![]()
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